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Unity Programming Essentials: enabled vs active | by No Such Dev | Medium
Unity Programming Essentials: enabled vs active | by No Such Dev | Medium

Activating/Deactivating GameObject Not Working - Questions & Answers - Unity  Discussions
Activating/Deactivating GameObject Not Working - Questions & Answers - Unity Discussions

c# - How do I disable then re-enable a game object from set values? - Stack  Overflow
c# - How do I disable then re-enable a game object from set values? - Stack Overflow

Check How Many GameObjects are Active in an Array? - Unity Forum
Check How Many GameObjects are Active in an Array? - Unity Forum

How do i toggle active a game object?? - Questions & Answers - Unity  Discussions
How do i toggle active a game object?? - Questions & Answers - Unity Discussions

Toggling a game objects active state - Questions & Answers - Unity  Discussions
Toggling a game objects active state - Questions & Answers - Unity Discussions

If you need to check if a GameObject is active, mind the difference between  activeSelf and activeInHierarchy. You might get unexpected results. : r/ Unity3D
If you need to check if a GameObject is active, mind the difference between activeSelf and activeInHierarchy. You might get unexpected results. : r/ Unity3D

What is a Unity GameObject, and How Do You Fit It Into Your Game? |  Starloop Studios
What is a Unity GameObject, and How Do You Fit It Into Your Game? | Starloop Studios

NullReferenceException for SetActive in C# - Unity Forum
NullReferenceException for SetActive in C# - Unity Forum

Unity UI - obj.SetActive(false) not working - Unity Forum
Unity UI - obj.SetActive(false) not working - Unity Forum

Activating GameObjects - Unity Learn
Activating GameObjects - Unity Learn

gameObject.SetActive(false); not working as intended - Questions & Answers  - Unity Discussions
gameObject.SetActive(false); not working as intended - Questions & Answers - Unity Discussions

c# - Unity3D activeSelf function always returns true - Stack Overflow
c# - Unity3D activeSelf function always returns true - Stack Overflow

My object desactive and active multiple time in a frame - Questions &  Answers - Unity Discussions
My object desactive and active multiple time in a frame - Questions & Answers - Unity Discussions

Unity gameObject setActive hide or enable or disable an object with C# code  game dev tips - YouTube
Unity gameObject setActive hide or enable or disable an object with C# code game dev tips - YouTube

Make a Gameobject invisible in Unity - VionixStudio
Make a Gameobject invisible in Unity - VionixStudio

SetActive doesn't activate a game object. - Unity Forum
SetActive doesn't activate a game object. - Unity Forum

Unity Visual Scripting, Part 8 – Game Objects | Unity Tutorial | NotSlot
Unity Visual Scripting, Part 8 – Game Objects | Unity Tutorial | NotSlot

Can't activate child GameObject when game is playing? - Questions & Answers  - Unity Discussions
Can't activate child GameObject when game is playing? - Questions & Answers - Unity Discussions

Unity UI - obj.SetActive(false) not working - Unity Forum
Unity UI - obj.SetActive(false) not working - Unity Forum

My object desactive and active multiple time in a frame - Questions &  Answers - Unity Discussions
My object desactive and active multiple time in a frame - Questions & Answers - Unity Discussions

Why does GameObject.Find() work in ones and not in others? - Questions &  Answers - Unity Discussions
Why does GameObject.Find() work in ones and not in others? - Questions & Answers - Unity Discussions

GameObject.Find() returns null even if the gameObject I'm looking for is  active - Questions & Answers - Unity Discussions
GameObject.Find() returns null even if the gameObject I'm looking for is active - Questions & Answers - Unity Discussions

Better) Object Pooling — One Wheel Studio
Better) Object Pooling — One Wheel Studio